![]() ![]() A total of 14 participants who played mahjong were included in the analysis. The current study explored the beliefs and experiences of mahjong through the lens of older Chinese immigrants residing in New York City. However, there is a lack of research on mahjong playing among older Chinese immigrants and its impact on their lives. ![]() Mahjong is considered a popular form of gambling in the Chinese culture, especially among older Chinese populations. Playing mahjong could usefully be introduced to older adults as a leisure time activity. Mahjong players have better eye-hand coordination than non-players. They also demonstrated significantly faster movement of their dominant hands shorter reaction times and better end-point accuracy when pointing with their non-dominant hands toward a moving target. The mahjong players demonstrated significantly better end-point accuracy when pointing with their non-dominant hand toward a stationary target. ![]() They were tested on their ability to point quickly and accurately 1) toward a stationary visual target and 2) toward a moving visual target. Forty-one community dwelling older adults aged sixty or above were recruited by convenience sampling in this cross-sectional study. The objective was to investigate the relationship between playing mahjong and eye-hand coordination in older adults using a fast finger-pointing paradigm. Playing mahjong involves lots of eye-hand coordination. Eye-hand coordination declines with age, but physical activity is known to slow down the degeneration. Random factor mahjong experience points professional#Because mahjong therapy basically does not require professional supervision and can be implemented as widely as space allows at a given time, the potential benefits of integrating mahjong into the daily routines of an institution are enormous vis-à-vis minimal, if any, cost to the institution. Mahjong is a viable treatment option for dementia. The effects lasted after mahjong had been withdrawn for a month, suggesting that constant practice is not necessary to achieve therapeutic effect once an initial threshold is attained. It had large effect sizes on digit forward memory (1.0-1.4 for both span and sequence), moderate-to-large effect sizes on verbal memory (0.5-0.9), and a moderate effect size on MMSE (around 0.6). ![]() Regardless of frequency of playing, mahjong produced consistent gains across all cognitive performance measures. Digit forward span, digit forward sequence, verbal memory and MMSE were measured at baseline, post-test and 1-month follow-up. They were randomly assigned to play either twice (n = 33) or four times (n = 29) a week over a 16-week duration. Participants were 62 older persons (M(age) = 83.94, SD = 7.58) who met DSM-IV diagnosis of any dementia condition, had an initial Mini-Mental State Examination (MMSE) score < or = 24, and were able to play, yet not having played mahjong for the past six months. To explore the effect of an activity treatment-mahjong-on the cognitive functioning of persons with mild-to-moderate dementia. ![]()
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